ResetPalette

From Final Fantasy Hacktics Wiki
Revision as of 04:55, 23 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 97 to ResetPalette)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{97} ResetPalette

ResetPalette(xID,x00)

Resets the palette color of a unit to its original state.


See also: {11} UnitAnim{7F} EVTCHRPalette


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.