W1 High Mod Swing
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Note, unlike other pages with assembly, these animation pages will be written in Big Endian, because that is how they are read by the graphics routine.
000a69d0: 0804 - LoadRotationWait(08,04) 000a69d2: 0602 - LoadRotationWait(06,02) 000a69d4: 0708 - LoadRotationWait(07,08) 000a69d6: 0802 - LoadRotationWait(08,02) 000a69d8: fff20200 - QueueSpriteAnim(02,00) #Queues Effect animation 0. 000a69dc: 0e02 - LoadRotationWait(0e,02) 000a69de: 0f02 - LoadRotationWait(0f,02) 000a69e0: 1002 - LoadRotationWait(10,02) 000a69e2: 0a0a - LoadRotationWait(0a,0a) 000a69e4: 0a02 - LoadRotationWait(0a,02) 000a69e6: ffd6fe - WeaponSheatheCheck2(-2) #repeats the last 2 command bytes until animation can complete 000a69e9: 0a04 - LoadRotationWait(0a,04) 000a69eb: fffe - EndAnimation() #Finishes the animation.