Animation 0f

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Revision as of 11:35, 2 October 2021 by Talcall (talk | contribs) (Created page with " 000a6b93: 1102 LoadFrameWait(11,02) 000a6b95: 1108 LoadFrameWait(11,08) 000a6b97: 1202 LoadFrameWait(12,02) 000a6b99: 1304 LoadFrameWait(13,04) 000a6b9b: 160a LoadFrameWa...")
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000a6b93: 1102 LoadFrameWait(11,02)
000a6b95: 1108 LoadFrameWait(11,08)
000a6b97: 1202 LoadFrameWait(12,02)
000a6b99: 1304 LoadFrameWait(13,04)
000a6b9b: 160a LoadFrameWait(16,0a)
000a6b9d: fff20209 QueueSpriteAnim(02,09)		#queue effect animation 9
000a6ba1: 1e02 LoadFrameWait(1e,02)
000a6ba3: 1f02 LoadFrameWait(1f,02)
000a6ba5: 170e LoadFrameWait(17,0e)
000a6ba7: 1702 LoadFrameWait(17,02)
000a6ba9: ffd6fe WeaponSheathCheck2(-2)		#repeat until damage numbers are gone
000a6bac: 1104 LoadFrameWait(11,04)
000a6bae: fffe EndAnimation()