Animation 0f
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000a6b93: 1102 LoadFrameWait(11,02) 000a6b95: 1108 LoadFrameWait(11,08) 000a6b97: 1202 LoadFrameWait(12,02) 000a6b99: 1304 LoadFrameWait(13,04) 000a6b9b: 160a LoadFrameWait(16,0a) 000a6b9d: fff20209 QueueSpriteAnim(02,09) #queue effect animation 9 000a6ba1: 1e02 LoadFrameWait(1e,02) 000a6ba3: 1f02 LoadFrameWait(1f,02) 000a6ba5: 170e LoadFrameWait(17,0e) 000a6ba7: 1702 LoadFrameWait(17,02) 000a6ba9: ffd6fe WeaponSheathCheck2(-2) #repeat until damage numbers are gone 000a6bac: 1104 LoadFrameWait(11,04) 000a6bae: fffe EndAnimation()