Get unit misc data that matches r4 ID
Jump to navigation
Jump to search
Get unit misc data that matches r4 ID
Seems to do the same thing that Find_Current_Misc_Unit_Data_Pointer_(external_ID)? ------------------------------------------ Need r4 = Unit X ID Return r2 = Unit X misc data pointer / If not found = 0x00 ------------------------------------------ 0007a724: 3c03800a lui r3,0x800a 0007a728: 8c638a54 lw r3,-0x75ac(r3) r3 = pointer to last units misc data? ( 0x80098a54 ) 0007a72c: 00000000 nop 0007a730: 1060000e beq r3,r0,0x0007a76c #If r3 <> 0x00 (skip if unit is the first unit ?) / Else branch to END 0007a734: 00001021 addu r2,r0,r0 |return r2 = 0 0007a738: 3084ffff andi r4,r4,0xffff |r4 = r4 last 2 bytes 0007a73c: 8c620134 lw r2,0x0134(r3) @ r2 = units data ( 0x80098b88 ) 0007a740: 00000000 nop 0007a744: 10400005 beq r2,r0,0x0007a75c #If r2 <> 0x00 - Else branch (scan previous unit) 0007a748: 00000000 nop | 0007a74c: 9042018a lbu r2,0x018a(r2) |r2 = unit ID (unit data 0x018a ) 0007a750: 00000000 nop | 0007a754: 10440005 beq r2,r4,0x0007a76c #If r2 <> r4 (Inherited unit ID from call) / Else branch to END (with r2 = r4's unit pointer) if unit ID is the last unit ID? 0007a758: 00601021 addu r2,r3,r0 |r2 = r3 (=r4's unit misc data pointer) 0007a75c: 8c630000 lw r3,0x0000(r3) E# |load previous units misc data 0007a760: 00000000 nop | 0007a764: 1460fff5 bne r3,r0,0x0007a73c >step back until first unit is reached 0007a768: 00001021 addu r2,r0,r0 |return r2 = 0? 0007a76c: 03e00008 jr r31 0007a770: 00000000 nop
Return location
0006847c: X/Y_Data_Gathering_for_Attacks? 000686e4: AT_List_Check_if_Unit_is_Charging_Ability 00068840: Set_evade_special_effects_based_on_Evade_Type 00068ba8: Set_targets_animation_2 00068bb0: Set_targets_animation_2 00068ea8: Special_Status_Flag_Enabling? 00068c98: Call_Bow_Hardcoding_routine 00068ca4: Call_Bow_Hardcoding_routine 00068e68: Jump_to_68d08_2 00069110: Jump_to_set_item_graphic/palette 0006bd14: 0006bce4_-_0006bda4 0006d4b8: 0006d434_-_0006d594 00070ea8: In_between_turn_events 0007175c: Get_next_acting_unit? 00072a4c: 00072a10_-_00072a84 000727ec: Movement/action_direction_setting? 000731a4: 00073164_-_000731d4 000733ac: Battle_Message_Display 000735bc: 000734cc_-_00073634 0007374c: Store_target_coordinates,_attack_display_types 00073b08: Action_phase_control 00073c24: Set_some_target_coordinates/attacker_animation,_others 00073d24: Set_some_target_coordinates/attacker_animation,_others 00073d60: Set_some_target_coordinates/attacker_animation,_others 00073e48: Set_some_target_coordinates/attacker_animation,_others 00073eb0: Set_some_target_coordinates/attacker_animation,_others 00074a74: 00074a3c_-_00074abc 00076b0c: 000769b0_-_00076b78 00077a44: 000779a0_-_00077b54 00077aec: 000779a0_-_00077b54 800774b0: ?_0x773f8 dup. 000773f8_-_0007775c 800775c0: ?_0x773f8 dup. 000773f8_-_0007775c 800776f0: ?_0x773f8 dup. 000773f8_-_0007775c 000826bc: 00082620_-_00082788 00083c94: Sprite_display_setting_for_all_units_based_on_attack 00084aa8: Load_Unit_graphics_from_sprite_sheet 0008999c: 000898a0_-_00089b9c 00089fa8: 00089f24_-_0008a114 0008a5e4: 0008a4ac_-_0008a6d4 0008abb8: 0008ab34_-_0008adf4 0008c064: 0008c054_-_0008c0a8 0008c44c: 0008c43c_-_0008c464 0008c484: 0008c468_-_0008c514 0008cee0: Find_Unit's_Misc_Data_Pointer_(+0x15c) 0008dcac: Find_Unit's_Misc_Data_Pointer_and_Load_Spritesheet_Value 0008dfbc: 0008dfac_-_0008dfdc 0008e208: 0008e1f8_-_0008e230 0008e258: 0008e234_-_0008e2c4 0008e264: 0008e234_-_0008e2c4