T1 Jump Up Fwd

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Revision as of 03:04, 7 March 2022 by Talcall (talk | contribs) (Created page with " 0B06 LoadFrameWait(0B, 06) 1B06 LoadFrameWait(1B, 06) FFCB MoveUp2() 1F02 LoadFrameWait(1F, 02) #unit starts to leap into the air FFEFFC MoveUnitDU(-4) #moves...")
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0B06   LoadFrameWait(0B, 06)
1B06   LoadFrameWait(1B, 06)
FFCB   MoveUp2()
1F02   LoadFrameWait(1F, 02)		#unit starts to leap into the air
FFEFFC MoveUnitDU(-4)			#moves unit up 4 pixels
1F02   LoadFrameWait(1F, 02)
FFEFFA MoveUnitDU(-6)			#moves unit up 6 pixels
1F04   LoadFrameWait(1F, 04)
FFCB   MoveUp2()
1F06   LoadFrameWait(1F, 06)
FFCF   MoveDown2()
1F04   LoadFrameWait(1F, 04)
FFEF06 MoveUnitDU(6)			#moves unit down 6 pixels again
1F02   LoadFrameWait(1F, 02)
FFEF04 MoveUnitDU(4)			#moves unit down 4 pixels again
1F02   LoadFrameWait(1F, 02)
FFCF   MoveDown2()			#moves unit down 2 pixels
1B04   LoadFrameWait(1B, 04)		#unit lands
FFD5   IncrementLoop()			#loop, for some reason