T1 Jump Up Fwd
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0B06 LoadFrameWait(0B, 06) 1B06 LoadFrameWait(1B, 06) FFCB MoveUp2() 1F02 LoadFrameWait(1F, 02) #unit starts to leap into the air FFEFFC MoveUnitDU(-4) #moves unit up 4 pixels 1F02 LoadFrameWait(1F, 02) FFEFFA MoveUnitDU(-6) #moves unit up 6 pixels 1F04 LoadFrameWait(1F, 04) FFCB MoveUp2() 1F06 LoadFrameWait(1F, 06) FFCF MoveDown2() 1F04 LoadFrameWait(1F, 04) FFEF06 MoveUnitDU(6) #moves unit down 6 pixels again 1F02 LoadFrameWait(1F, 02) FFEF04 MoveUnitDU(4) #moves unit down 4 pixels again 1F02 LoadFrameWait(1F, 02) FFCF MoveDown2() #moves unit down 2 pixels 1B04 LoadFrameWait(1B, 04) #unit lands FFD5 IncrementLoop() #loop, for some reason