T1 Jump Up Bck
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1006 LoadFrameWait(10, 06) 1D06 LoadFrameWait(1D, 06) FFCB MoveUp2() 2102 LoadFrameWait(21, 02) #unit starts to leap into the air FFEFFC MoveUnitDU(-4) #moves unit up 4 pixels 2102 LoadFrameWait(21, 02) FFEFFA MoveUnitDU(-6) 2104 LoadFrameWait(21, 04) FFCB MoveUp2() 2106 LoadFrameWait(21, 06) FFCF MoveDown2() 2104 LoadFrameWait(21, 04) FFEF06 MoveUnitDU(6) 2102 LoadFrameWait(21, 02) FFEF04 MoveUnitDU(4) 2102 LoadFrameWait(21, 02) FFCF MoveDown2() 1D04 LoadFrameWait(1D, 04) #unit lands FFD5 IncrementLoop() #loop