T1 Jump Up Bck

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1006   LoadFrameWait(10, 06)
1D06   LoadFrameWait(1D, 06)
FFCB   MoveUp2()
2102   LoadFrameWait(21, 02)		#unit starts to leap into the air
FFEFFC MoveUnitDU(-4)			#moves unit up 4 pixels
2102   LoadFrameWait(21, 02)
FFEFFA MoveUnitDU(-6)
2104   LoadFrameWait(21, 04)
FFCB   MoveUp2()
2106   LoadFrameWait(21, 06)
FFCF   MoveDown2()
2104   LoadFrameWait(21, 04)
FFEF06 MoveUnitDU(6)
2102   LoadFrameWait(21, 02)
FFEF04 MoveUnitDU(4)
2102   LoadFrameWait(21, 02)
FFCF   MoveDown2()
1D04   LoadFrameWait(1D, 04)		#unit lands
FFD5   IncrementLoop()			#loop