T1 Cast Execute

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Revision as of 03:11, 8 March 2022 by Talcall (talk | contribs) (Created page with " 3802 LoadFrameWait(38, 02) 1308 LoadFrameWait(13, 08) 0B04 LoadFrameWait(0B, 04) 1B04 LoadFrameWait(1b, 04) #arms up to cast FFCC MoveUp1() 1C04 LoadFrameWa...")
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3802   LoadFrameWait(38, 02)
1308   LoadFrameWait(13, 08)
0B04   LoadFrameWait(0B, 04)
1B04   LoadFrameWait(1b, 04)		#arms up to cast
FFCC   MoveUp1()
1C04   LoadFrameWait(1c, 04)
FFCC   MoveUp1()
1C06   LoadFrameWait(1c, 06)		#arms up until casting animation finished
FFD6FE WeaponSheathCheck2(-2)		#wait until damage numbers are gone
FFD0   MoveDown1()
1C04   LoadFrameWait(1c, 04)
FFD0   MoveDown1()
1C04   LoadFrameWait(1c, 04)
1B04   LoadFrameWait(1b, 04)		#arms down again
FFFF   PauseAnimation()		#fin

3F02   LoadFrameWait(3F, 02)
1408   LoadFrameWait(14, 08)
1004   LoadFrameWait(10, 04)
1D04   LoadFrameWait(1D, 04)		#lift arms up to cast
FFCC   MoveUp1()
1E04   LoadFrameWait(1E, 04)
FFCC   MoveUp1()
1E06   LoadFrameWait(1E, 06)		#loop until cast animation finished
FFD6FE WeaponSheathCheck2(-2)		#wait until damage numbers are gone
FFD0   MoveDown1()
1E04   LoadFrameWait(1E, 04)
FFD0   MoveDown1()
1E04   LoadFrameWait(1E, 04)
1D04   LoadFrameWait(1D, 04)		#arms down again
FFFF   PauseAnimation()		#fin