T1 Cast Execute
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3802 LoadFrameWait(38, 02) 1308 LoadFrameWait(13, 08) 0B04 LoadFrameWait(0B, 04) 1B04 LoadFrameWait(1b, 04) #arms up to cast FFCC MoveUp1() 1C04 LoadFrameWait(1c, 04) FFCC MoveUp1() 1C06 LoadFrameWait(1c, 06) #arms up until casting animation finished FFD6FE WeaponSheathCheck2(-2) #wait until damage numbers are gone FFD0 MoveDown1() 1C04 LoadFrameWait(1c, 04) FFD0 MoveDown1() 1C04 LoadFrameWait(1c, 04) 1B04 LoadFrameWait(1b, 04) #arms down again FFFF PauseAnimation() #fin 3F02 LoadFrameWait(3F, 02) 1408 LoadFrameWait(14, 08) 1004 LoadFrameWait(10, 04) 1D04 LoadFrameWait(1D, 04) #lift arms up to cast FFCC MoveUp1() 1E04 LoadFrameWait(1E, 04) FFCC MoveUp1() 1E06 LoadFrameWait(1E, 06) #loop until cast animation finished FFD6FE WeaponSheathCheck2(-2) #wait until damage numbers are gone FFD0 MoveDown1() 1E04 LoadFrameWait(1E, 04) FFD0 MoveDown1() 1E04 LoadFrameWait(1E, 04) 1D04 LoadFrameWait(1D, 04) #arms down again FFFF PauseAnimation() #fin