Weapon Element Strengthen
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No Parameters - Returns Nothing Checks if Ability's Weapon Element (0x80193904) is strengthened - then Increase Ability XA (0x801938ce) : 125% of initial XA ------------------------------------------------------------------------------------------------------------------------------ 00185fa4: 3c028019 lui r2,0x8019 00185fa8: 8c422d94 lw r2,0x2d94(r2) |r2 = Attacker's Data Pointer 00185fac: 3c038019 lui r3,0x8019 | 00185fb0: 90633904 lbu r3,0x3904(r3) |r3 = Current Ability Weapon's Element 0x80193904 / 80193904 00185fb4: 90420071 lbu r2,0x0071(r2) |r2 Attacker's Elements Strengthened byte 00185fb8: 00000000 nop | 00185fbc: 00431024 and r2,r2,r3 |r2 <> 0x00 if Ability Weapon Element is Strengthened 00185fc0: 1040000c beq r2,r0,0x00185ff4 #If Weapon's Element is Strengthened /Else branch to END 00185fc4: 00000000 nop | 00185fc8: 3c038019 lui r3,0x8019 | 00185fcc: 846338ce lh r3,0x38ce(r3) |r3 = Current Ability XA 0x801938ce / 801938ce 00185fd0: 00000000 nop | 00185fd4: 00031080 sll r2,r3,0x02 |XA * 4 00185fd8: 00431021 addu r2,r2,r3 |XA * 5 00185fdc: 04410002 bgez r2,0x00185fe8 #If XA < 0 00185fe0: 00000000 nop | 00185fe4: 24420003 addiu r2,r2,0x0003 |Min XA = 3 00185fe8: 00021083 sra r2,r2,0x02 |r2 = XA * 5 / 4 00185fec: 3c018019 lui r1,0x8019 | 00185ff0: a42238ce sh r2,0x38ce(r1) |Store Strengthened XA 00185ff4: 03e00008 jr r31 00185ff8: 00000000 nop END
Return Locations
Battle.bin 00188658: Weapon Damage Calculation 00188c64: 04 Magic Gun 00189b48: 2D Dmg_(PA*(WP+Y)) 100% Status 00189c0c: 2E Equipped:Break Dmg_(PA*WP)