T1 Low Mod Unarmed

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Revision as of 09:11, 10 April 2022 by Talcall (talk | contribs) (Created page with " 5C04 LoadFrameWait(5C,04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D,08) FFD400 PlayAttackSound(00) 6102 LoadFrameWait(61,02) FFD1 MoveForward2() 6402 LoadF...")
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5C04   LoadFrameWait(5C,04)
FFCD   MoveBackward2()
5D08   LoadFrameWait(5D,08)
FFD400 PlayAttackSound(00)
6102   LoadFrameWait(61,02)
FFD1   MoveForward2()
6402   LoadFrameWait(64,02)
FFD2   MoveForward1()			#what an odd quirk, low mod unarmed attacks move the unit an extra 1 pixel. and don't move them back.
6502   LoadFrameWait(65,02)
FFDE   PostGenericAttack()
FFD401 PlayAttackSound(01)
660E   LoadFrameWait(66,0E)
6602   LoadFrameWait(66,02)
FFD6FE WeaponSheatheCheck2(-2)
6502   LoadFrameWait(65,02)
6104   LoadFrameWait(61,04)
FFFF   PauseAnimation()

8D04   LoadFrameWait(8D,04)
FFCD   MoveBackward2()
8E08   LoadFrameWait(8E,08)
FFD400 PlayAttackSound(00)
9202   LoadFrameWait(92,02)
FFD1   MoveForward2()
9502   LoadFrameWait(95,02)
FFD2   MoveForward1()
9602   LoadFrameWait(96,02)
FFDE   PostGenericAttack()
FFD401 PlayAttackSound(01)
970E   LoadFrameWait(97,0E)
9702   LoadFrameWait(97,02)
FFD6FE WeaponSheatheCheck2(-2)
9602   LoadFrameWait(96,02)
9204   LoadFrameWait(92,04)
FFFF   PauseAnimation()