3F Hit (SP+X)%
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[3f] 0018a02c: 27bdffe8 addiu r29,r29,-0x0018 | 0018a030: afbf0010 sw r31,0x0010(r29) | 0018a034: 0c06178c jal 0x00185e30 |-->Store_Speed_and_X Ability XA = Attacker's speed and Ability YA = used Ability X 0018a038: 00000000 nop | 0018a03c: 0c06217e jal 0x001885f8 |-->Physical_XA_Modifying_Statuses/Support Modify Ability XA (Support Abilities, Status, Compatibility) 0018a040: 00000000 nop | 0018a044: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) 0018a048: 00000000 nop | 0018a04c: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 0018a050: 00000000 nop | 0018a054: 3c028019 lui r2,0x8019 | 0018a058: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018a05c: 00000000 nop | 0018a060: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 0018a064: 00000000 nop | 0018a068: 10400003 beq r2,r0,0x0018a078 #If Attacks hits 0018a06c: 00000000 nop | 0018a070: 0c061fc9 jal 0x00187f24 |-->Apply_status_(to_action) Add Ability status - if successful update TCA Attack type 0018a074: 00000000 nop | 0018a078: 8fbf0010 lw r31,0x0010(r29) END 0018a07c: 27bd0018 addiu r29,r29,0x0018 0018a080: 03e00008 jr r31 0018a084: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup