40 Undead: Hit (SP+X)%
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[40] 0018a088: 27bdffe8 addiu r29,r29,0xffe8 | 0018a08c: afbf0010 sw r31,0x0010(r29) | 0018a090: 0c06178c jal 0x00185e30 |-->Store_Speed_and_X Ability XA = Attacker's speed and Ability YA = used Ability X 0018a094: 00000000 nop | 0018a098: 0c06217e jal 0x001885f8 |-->Physical_XA_Modifying_Statuses/Support Modify Ability XA (Support Abilities, Status, Compatibility) 0018a09c: 00000000 nop | 0018a0a0: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) 0018a0a4: 00000000 nop | 0018a0a8: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 0018a0ac: 00000000 nop | 0018a0b0: 3c028019 lui r2,0x8019 | 0018a0b4: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018a0b8: 00000000 nop | 0018a0bc: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 0018a0c0: 00000000 nop | 0018a0c4: 1040000f beq r2,r0,0x0018a104 #If Attacks hits 0018a0c8: 00000000 nop | 0018a0cc: 3c028019 lui r2,0x8019 | 0018a0d0: 8c422d98 lw r2,0x2d98(r2) |r2 = Target data pointer 0018a0d4: 00000000 nop | 0018a0d8: 90420058 lbu r2,0x0058(r2) |r2 = Target's current status (1st set) 0018a0dc: 00000000 nop | 0018a0e0: 30420010 andi r2,r2,0x0010 |r2 = 0x10 if Target is undead 0018a0e4: 14400005 bne r2,r0,0x0018a0fc #If Target is not undead 0018a0e8: 00000000 nop | 0018a0ec: 0c0610c3 jal 0x0018430c |-->Force_Attack_Miss Hit Flag = Miss Hit% = 0 - Evade type = 0x07 0018a0f0: 00000000 nop | 0018a0f4: 08062841 j 0x0018a104 >>jump to END 0018a0f8: 00000000 nop #Else : Target is undead 0018a0fc: 0c061fc9 jal 0x00187f24 |-->Apply_status_(to_action) Add Ability status - if successful update TCA Attack type 0018a100: 00000000 nop | 0018a104: 8fbf0010 lw r31,0x0010(r29) END 0018a108: 27bd0018 addiu r29,r29,0x0018 0018a10c: 03e00008 jr r31 0018a110: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup