T1 Mid Mod Item Throw
Revision as of 06:28, 28 May 2022 by Talcall (talk | contribs) (Created page with " 8c: front throw start ffe2(11) QueueSpriteAnim(01,22) #same notes here as on T1 High Mod Throw LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrame...")
8c: front throw start ffe2(11) QueueSpriteAnim(01,22) #same notes here as on T1 High Mod Throw LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) QueueThrowAnimation(0000) LoadFrameWait(5A,08) PauseAnimation() 8d: back throw start ffe2(0B) QueueSpriteAnim(01,23) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) QueueThrowAnimation(0000) LoadFrameWait(8B,08) PauseAnimation() 8e: front throw middle LoadFrameWait(5A,00) 8f: back throw middle LoadFrameWait(8B,00) 90: front throw end ffe2(11) QueueSpriteAnim(01,26) fff6(19) LoadFrameWait(5A,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 91: back throw end ffe2(11) QueueSpriteAnim(01,27) fff6(19) LoadFrameWait(8B,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()