T1 Mid Mod Item Throw
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8c: front throw start SetLayerPriority(11) QueueSpriteAnim(01,22) #same notes here as on T1 High Mod Item Throw LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) QueueThrowAnimation(0000) LoadFrameWait(5A,08) PauseAnimation() 8d: back throw start SetLayerPriority(0B) QueueSpriteAnim(01,23) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) QueueThrowAnimation(0000) LoadFrameWait(8B,08) PauseAnimation() 8e: front throw middle LoadFrameWait(5A,00) 8f: back throw middle LoadFrameWait(8B,00) 90: front throw end SetLayerPriority(11) QueueSpriteAnim(01,26) PlaySound(19) LoadFrameWait(5A,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 91: back throw end SetLayerPriority(11) QueueSpriteAnim(01,27) PlaySound(19) LoadFrameWait(8B,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()