T1 Mid Mod Item Throw

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8c: front throw start
SetLayerPriority(11)
QueueSpriteAnim(01,22)			#same notes here as on T1 High Mod Item Throw
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
QueueThrowAnimation(0000)
LoadFrameWait(5A,08)
PauseAnimation()


8d: back throw start
SetLayerPriority(0B)
QueueSpriteAnim(01,23)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
QueueThrowAnimation(0000)
LoadFrameWait(8B,08)
PauseAnimation()


8e: front throw middle
LoadFrameWait(5A,00)


8f: back throw middle
LoadFrameWait(8B,00)


90: front throw end
SetLayerPriority(11)
QueueSpriteAnim(01,26)
PlaySound(19)
LoadFrameWait(5A,02)
LoadFrameWait(5A,04)
LoadFrameWait(59,04)
PauseAnimation()


91: back throw end
SetLayerPriority(11)
QueueSpriteAnim(01,27)
PlaySound(19)
LoadFrameWait(8B,02)
LoadFrameWait(8B,04)
LoadFrameWait(8A,04)
PauseAnimation()