T1 High Mod Swing

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Revision as of 08:58, 6 September 2022 by Talcall (talk | contribs)
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Animation 80, Fwd overarm swing
SetLayerPriority(11)
QueueSpriteAnim(01,00)			#weapon animation 00 (just upwards overarm swing.)
LoadFrameWait(56,04 )
MoveBackward2()
LoadFrameWait(54,02 )
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)			#Woosh sound
MoveForward2()
LoadFrameWait(56,02)
LoadFrameWait(57,02 )
PostGenericAttack()
PlayAttackSound(01)			#Hit sound
MoveForward2()
LoadFrameWait(58,0E)
LoadFrameWait(58,02)
WeaponSheatheCheck2(FE)		#wait until damage numbers fade
MoveBackward2()
LoadFrameWait(58,04)
PauseAnimation()

81, back overarm swing
SetLayerPriority(0B)
QueueSpriteAnim(01,01)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(87,02)
LoadFrameWait(88,02)
PostGenericAttack()
PlayAttackSound(01)
MoveForward2()
LoadFrameWait(89,0E)
LoadFrameWait(89,02)
WeaponSheatheCheck2(FE)
MoveBackward2()
LoadFrameWait(89,04)
PauseAnimation()