T1 Read Book

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Revision as of 12:27, 4 October 2022 by Talcall (talk | contribs) (Talcall moved page T1 High Mod Book to T1 Read Book: there's only 1 of these lmao)
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Front
SetLayerPriority(12)
QueueSpriteAnim(01,14)
fff6(2D)
LoadFrameWait(7D,06)
LoadFrameWait(7E,06)
LoadFrameWait(7F,06)
LoadFrameWait(80,08)
LoadFrameWait(81,08)			#absolutely ridiculously, loops opening and closing the unit's mouth.
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(80,0E)
LoadFrameWait(80,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,15)
fff6(2D)
LoadFrameWait(AE,06)
LoadFrameWait(AF,06)
LoadFrameWait(B0,06)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)			#even more ridiculously, loops the same thing but you can't see the unit's mouth.
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(B1,0E)
LoadFrameWait(B1,02)
WeaponSheatheCheck2(FE)
PauseAnimation()