T1 Play Instrument

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Revision as of 12:31, 4 October 2022 by Talcall (talk | contribs) (Created page with " Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...? LoadFram...")
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Front
SetLayerPriority(11)
QueueSpriteAnim(01,12)
fff6(9D)				#also used for poles? this is getting rediculous. does it center the woosh effect on the target...?
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
LoadFrameWait(7A,08)
LoadFrameWait(7C,08)
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
PostGenericAttack()
PlayAttackSound(01)			#poles do not have a woosh noise, only a hit noise. the more you know.
LoadFrameWait(7A,08)
LoadFrameWait(7C,06)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,13)
fff6(9D)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
LoadFrameWait(AB,08)
LoadFrameWait(AD,08)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(AB,08)
LoadFrameWait(AD,06)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
PauseAnimation()