T1 Play Instrument
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Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...? LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) LoadFrameWait(7A,08) LoadFrameWait(7C,08) LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) PostGenericAttack() PlayAttackSound(01) #poles do not have a woosh noise, only a hit noise. the more you know. LoadFrameWait(7A,08) LoadFrameWait(7C,06) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,13) fff6(9D) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) LoadFrameWait(AB,08) LoadFrameWait(AD,08) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(AB,08) LoadFrameWait(AD,06) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) PauseAnimation()