T1 High Mod Bow

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Revision as of 01:41, 10 October 2022 by Talcall (talk | contribs)
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SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string twang
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
fff6(59)			#seeing this on bows as well, I wonder if this is sets the speed of the projectile? perhaps sets the wait time per-tile for weapon sheathe check?
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
fff6(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()