T1 High Mod Bow

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Revision as of 02:56, 10 October 2022 by Talcall (talk | contribs)
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SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string pull
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
PlaySound(59)			#plays bowstring twang.
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()