T1 Mid Mod Bow

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Revision as of 02:57, 10 October 2022 by Talcall (talk | contribs)
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Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
PlaySound(59)				#Twang
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()