T1 Punch Shield Recoil

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Revision as of 03:21, 10 October 2022 by Talcall (talk | contribs) (Talcall moved page T1 Thrust Shield Recoil to T1 Punch Shield Recoil)
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Front high poke recoil
PlayAttackSound(01)		#does not set a layer priority?
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back high poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
front mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
Front low poke recoil
LoadFrameWait(64,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back low poke recoil
LoadFrameWait(95,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()