T1 Punch Shield Recoil
Revision as of 03:21, 10 October 2022 by Talcall (talk | contribs) (Talcall moved page T1 Thrust Shield Recoil to T1 Punch Shield Recoil)
Front high poke recoil PlayAttackSound(01) #does not set a layer priority? MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back high poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()
front mid poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back mid poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()
Front low poke recoil LoadFrameWait(64,04) PlayAttackSound(01) MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back low poke recoil LoadFrameWait(95,04) PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()