T1 Spin & Punch

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Revision as of 07:28, 10 October 2022 by Talcall (talk | contribs) (Created page with " Front LoadFrameWait(02,02) LoadFrameWait(01,02) LoadFrameWait(08,02) LoadFrameWait(07,02) LoadFrameWait(06,02) LoadFrameWait(05,02) LoadFrameWait(04,02) LoadFrameWait...")
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Front
LoadFrameWait(02,02)
LoadFrameWait(01,02)
LoadFrameWait(08,02)
LoadFrameWait(07,02)
LoadFrameWait(06,02)
LoadFrameWait(05,02)
LoadFrameWait(04,02)
LoadFrameWait(03,02)			#unit spins,
LoadFrameWait(5C,04)			#and then holds their arm back
MoveBackward2()
LoadFrameWait(5D,08)
PlayAttackSound(00)
LoadFrameWait(5C,02)
MoveForward2()
LoadFrameWait(61,02)
LoadFrameWait(62,02)			#and punches!
PostGenericAttack()			#and this can do damage!!
PlayAttackSound(01)
LoadFrameWait(63,0E)
LoadFrameWait(63,02)
WeaponSheatheCheck2(FE)		#and checks to wait for damage numbers!
LoadFrameWait(62,02)
LoadFrameWait(61,04)
PauseAnimation()
Back
LoadFrameWait(08,02)
LoadFrameWait(07,02)
LoadFrameWait(06,02)
LoadFrameWait(05,02)
LoadFrameWait(04,02)
LoadFrameWait(03,02)
LoadFrameWait(02,02)
LoadFrameWait(01,02)
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
PlayAttackSound(00)
LoadFrameWait(8D,02)
MoveForward2()
LoadFrameWait(92,02)
LoadFrameWait(93,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(94,0E)
LoadFrameWait(94,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(93,02)
LoadFrameWait(92,04)
PauseAnimation()