T1 Spin & Punch
Jump to navigation
Jump to search
Front LoadFrameWait(02,02) LoadFrameWait(01,02) LoadFrameWait(08,02) LoadFrameWait(07,02) LoadFrameWait(06,02) LoadFrameWait(05,02) LoadFrameWait(04,02) LoadFrameWait(03,02) #unit spins, LoadFrameWait(5C,04) #and then holds their arm back MoveBackward2() LoadFrameWait(5D,08) PlayAttackSound(00) LoadFrameWait(5C,02) MoveForward2() LoadFrameWait(61,02) LoadFrameWait(62,02) #and punches! PostGenericAttack() #and this can do damage!! PlayAttackSound(01) LoadFrameWait(63,0E) LoadFrameWait(63,02) WeaponSheatheCheck2(FE) #and checks to wait for damage numbers! LoadFrameWait(62,02) LoadFrameWait(61,04) PauseAnimation()
Back LoadFrameWait(08,02) LoadFrameWait(07,02) LoadFrameWait(06,02) LoadFrameWait(05,02) LoadFrameWait(04,02) LoadFrameWait(03,02) LoadFrameWait(02,02) LoadFrameWait(01,02) LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) PlayAttackSound(00) LoadFrameWait(8D,02) MoveForward2() LoadFrameWait(92,02) LoadFrameWait(93,02) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(94,0E) LoadFrameWait(94,02) WeaponSheatheCheck2(FE) LoadFrameWait(93,02) LoadFrameWait(92,04) PauseAnimation()