W1 High Mod Swing

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Revision as of 04:32, 11 October 2022 by Talcall (talk | contribs) (Talcall moved page Animation 00 to W1 High Mod Swing: consolidating some pages)
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Note, unlike other pages with assembly, these animation pages will be written in Big Endian, because that is how they are read by the graphics routine.

000a69d0: 0804     - LoadFrameWait(08,04)
000a69d2: 0602     - LoadFrameWait(06,02)
000a69d4: 0708     - LoadFrameWait(07,08)
000a69d6: 0802     - LoadFrameWait(08,02)
000a69d8: fff20200 - QueueSpriteAnim(02,00)		#Queues Effect animation 0.
000a69dc: 0e02     - LoadFrameWait(0e,02)
000a69de: 0f02     - LoadFrameWait(0f,02)
000a69e0: 1002     - LoadFrameWait(10,02)
000a69e2: 0a0a     - LoadFrameWait(0a,0a)
000a69e4: 0a02     - LoadFrameWait(0a,02)
000a69e6: ffd6fe   - WeaponSheatheCheck2(-2)		#repeats the last 2 command bytes until animation can complete
000a69e9: 0a04     - LoadFrameWait(0a,04)
000a69eb: fffe     - EndAnimation()			#Finishes the animation.