CYOKO Dying

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Revision as of 06:19, 10 November 2022 by Talcall (talk | contribs) (Created page with " Front Death Anim LoadFrameWait(31,04) ffd7(01) LoadFrameWait(31,04) MoveUnitDU(F0) LoadFrameWait(25,02) MoveUnit(01,02,00) LoadFrameWait(25,02) MoveUnit(01,04,00) Lo...")
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Front Death Anim
LoadFrameWait(31,04)
ffd7(01)
LoadFrameWait(31,04)
MoveUnitDU(F0)
LoadFrameWait(25,02)
MoveUnit(01,02,00)
LoadFrameWait(25,02)
MoveUnit(01,04,00)
LoadFrameWait(25,02)
MoveUnit(FE,04,00)
LoadFrameWait(25,02)
MoveUnit(FE,01,00)
LoadFrameWait(25,02)
MoveUnit(FE,01,00)
LoadFrameWait(25,04)
MoveUnit(FC,FF,00)
LoadFrameWait(25,06)
MoveUnit(FF,FE,00)
LoadFrameWait(25,08)
MoveUnit(01,03,00)
LoadFrameWait(25,06)
MoveUnit(04,02,00)
LoadFrameWait(25,04)
MoveUnit(06,01,00)
LoadFrameWait(25,04)
MoveUnit(06,FF,00)
LoadFrameWait(25,04)
MoveUnit(02,FF,00)			#all this MoveUnit makes the feather float to the ground after death.
LoadFrameWait(25,06)
MoveUnit(FE,01,00)
LoadFrameWait(25,08)
MoveUnit(FC,01,00)
LoadFrameWait(25,08)
MoveUnit(FD,01,00)
LoadFrameWait(25,06)
MoveUnit(FF,00,00)
LoadFrameWait(25,00)
LoadFrameWait(32,04)
ffd7(01)
LoadFrameWait(32,04)
MoveUnitDU(F0)
LoadFrameWait(26,02)
MoveUnit(01,02,00)
LoadFrameWait(26,02)
MoveUnit(01,04,00)
LoadFrameWait(26,02)
MoveUnit(FE,04,00)
LoadFrameWait(26,02)
MoveUnit(FE,01,00)
LoadFrameWait(26,02)
MoveUnit(FE,01,00)
LoadFrameWait(26,04)
MoveUnit(FC,FF,00)
LoadFrameWait(26,06)
MoveUnit(FF,FE,00)
LoadFrameWait(26,08)
MoveUnit(01,03,00)
LoadFrameWait(26,06)
MoveUnit(04,02,00)
LoadFrameWait(26,04)
MoveUnit(06,01,00)
LoadFrameWait(26,04)
MoveUnit(06,FF,00)
LoadFrameWait(26,04)
MoveUnit(02,FF,00)
LoadFrameWait(26,06)
MoveUnit(FE,01,00)
LoadFrameWait(26,08)
MoveUnit(FC,01,00)
LoadFrameWait(26,08)
MoveUnit(FD,01,00)
LoadFrameWait(26,06)
MoveUnit(FF,00,00)
LoadFrameWait(26,00)