CYOKO Dying

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Front Death Anim
LoadFrameWait(31,04)
ffd7(01)
LoadFrameWait(31,04)
MoveUnitDU(F0)
LoadFrameWait(25,02)
MoveUnit(01,02,00)
LoadFrameWait(25,02)
MoveUnit(01,04,00)
LoadFrameWait(25,02)
MoveUnit(FE,04,00)
LoadFrameWait(25,02)
MoveUnit(FE,01,00)
LoadFrameWait(25,02)
MoveUnit(FE,01,00)
LoadFrameWait(25,04)
MoveUnit(FC,FF,00)
LoadFrameWait(25,06)
MoveUnit(FF,FE,00)
LoadFrameWait(25,08)
MoveUnit(01,03,00)
LoadFrameWait(25,06)
MoveUnit(04,02,00)
LoadFrameWait(25,04)
MoveUnit(06,01,00)
LoadFrameWait(25,04)
MoveUnit(06,FF,00)
LoadFrameWait(25,04)
MoveUnit(02,FF,00)			#all this MoveUnit makes the feather float to the ground after death.
LoadFrameWait(25,06)
MoveUnit(FE,01,00)
LoadFrameWait(25,08)
MoveUnit(FC,01,00)
LoadFrameWait(25,08)
MoveUnit(FD,01,00)
LoadFrameWait(25,06)
MoveUnit(FF,00,00)
LoadFrameWait(25,00)
LoadFrameWait(32,04)
ffd7(01)
LoadFrameWait(32,04)
MoveUnitDU(F0)
LoadFrameWait(26,02)
MoveUnit(01,02,00)
LoadFrameWait(26,02)
MoveUnit(01,04,00)
LoadFrameWait(26,02)
MoveUnit(FE,04,00)
LoadFrameWait(26,02)
MoveUnit(FE,01,00)
LoadFrameWait(26,02)
MoveUnit(FE,01,00)
LoadFrameWait(26,04)
MoveUnit(FC,FF,00)
LoadFrameWait(26,06)
MoveUnit(FF,FE,00)
LoadFrameWait(26,08)
MoveUnit(01,03,00)
LoadFrameWait(26,06)
MoveUnit(04,02,00)
LoadFrameWait(26,04)
MoveUnit(06,01,00)
LoadFrameWait(26,04)
MoveUnit(06,FF,00)
LoadFrameWait(26,04)
MoveUnit(02,FF,00)
LoadFrameWait(26,06)
MoveUnit(FE,01,00)
LoadFrameWait(26,08)
MoveUnit(FC,01,00)
LoadFrameWait(26,08)
MoveUnit(FD,01,00)
LoadFrameWait(26,06)
MoveUnit(FF,00,00)
LoadFrameWait(26,00)