CYOKO Dying
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Front Death Anim LoadFrameWait(31,04) ffd7(01) LoadFrameWait(31,04) MoveUnitDU(F0) LoadFrameWait(25,02) MoveUnit(01,02,00) LoadFrameWait(25,02) MoveUnit(01,04,00) LoadFrameWait(25,02) MoveUnit(FE,04,00) LoadFrameWait(25,02) MoveUnit(FE,01,00) LoadFrameWait(25,02) MoveUnit(FE,01,00) LoadFrameWait(25,04) MoveUnit(FC,FF,00) LoadFrameWait(25,06) MoveUnit(FF,FE,00) LoadFrameWait(25,08) MoveUnit(01,03,00) LoadFrameWait(25,06) MoveUnit(04,02,00) LoadFrameWait(25,04) MoveUnit(06,01,00) LoadFrameWait(25,04) MoveUnit(06,FF,00) LoadFrameWait(25,04) MoveUnit(02,FF,00) #all this MoveUnit makes the feather float to the ground after death. LoadFrameWait(25,06) MoveUnit(FE,01,00) LoadFrameWait(25,08) MoveUnit(FC,01,00) LoadFrameWait(25,08) MoveUnit(FD,01,00) LoadFrameWait(25,06) MoveUnit(FF,00,00) LoadFrameWait(25,00)
LoadFrameWait(32,04) ffd7(01) LoadFrameWait(32,04) MoveUnitDU(F0) LoadFrameWait(26,02) MoveUnit(01,02,00) LoadFrameWait(26,02) MoveUnit(01,04,00) LoadFrameWait(26,02) MoveUnit(FE,04,00) LoadFrameWait(26,02) MoveUnit(FE,01,00) LoadFrameWait(26,02) MoveUnit(FE,01,00) LoadFrameWait(26,04) MoveUnit(FC,FF,00) LoadFrameWait(26,06) MoveUnit(FF,FE,00) LoadFrameWait(26,08) MoveUnit(01,03,00) LoadFrameWait(26,06) MoveUnit(04,02,00) LoadFrameWait(26,04) MoveUnit(06,01,00) LoadFrameWait(26,04) MoveUnit(06,FF,00) LoadFrameWait(26,04) MoveUnit(02,FF,00) LoadFrameWait(26,06) MoveUnit(FE,01,00) LoadFrameWait(26,08) MoveUnit(FC,01,00) LoadFrameWait(26,08) MoveUnit(FD,01,00) LoadFrameWait(26,06) MoveUnit(FF,00,00) LoadFrameWait(26,00)