CYOKO High Mod Beak

From Final Fantasy Hacktics Wiki
Revision as of 06:53, 10 November 2022 by Talcall (talk | contribs) (Created page with " Front High Beak LoadFrameWait(3E,04) MoveBackward2() LoadFrameWait(3E,04) MoveBackward2() LoadFrameWait(3F,0A) MoveForward2() LoadFrameWait(1D,02) MoveForward2() Pos...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Front High Beak
LoadFrameWait(3E,04)
MoveBackward2()
LoadFrameWait(3E,04)
MoveBackward2()
LoadFrameWait(3F,0A)
MoveForward2()
LoadFrameWait(1D,02)
MoveForward2()
PostGenericAttack()
PlaySound(94)				#beak hit sound (looped from here)
LoadFrameWait(19,02)
MoveUnitFB(00)				#hello and welcome to the department of redundancy department,
LoadFrameWait(46,02)
LoadFrameWait(45,04)
MoveUnitFB(00)				#I'm glad to see we all take our jobs very seriously.
LoadFrameWait(47,02)
LoadFrameWait(19,02)
LoadFrameWait(3D,02)
LoadFrameWait(3D,02)
Wait(E9,01)				#loops the last 0x17 bytes
LoadFrameWait(02,08)
PauseAnimation()
Back High Beak
LoadFrameWait(49,04)
MoveBackward2()
LoadFrameWait(4A,04)
MoveBackward2()
LoadFrameWait(1E,0A)
MoveForward2()
LoadFrameWait(49,02)
MoveForward2()
PostGenericAttack()
PlaySound(94)				#beak hit sound (looped from here)
LoadFrameWait(52,02)
MoveUnitFB(02)
LoadFrameWait(51,02)
LoadFrameWait(50,04)
MoveUnitFB(FE)
LoadFrameWait(52,02)
LoadFrameWait(1B,02)
LoadFrameWait(49,02)
LoadFrameWait(4D,02)
Wait(E9,01)				#loop last 0x17 bytes
LoadFrameWait(04,08)
PauseAnimation()