Jump to post action display

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00068bd4: 27bdffe8 addiu r29,r29,0xffe8
00068bd8: afbf0010 sw r31,0x0010(r29)
00068bdc: 0c01e9b9 jal 0x0007a6e4
00068be0: 3084ffff andi r4,r4,0xffff
00068be4: 14400005 bne r2,r0,0x00068bfc
00068be8: 00000000 nop
00068bec: 0c01128d jal 0x00044a34
00068bf0: 3404000c ori r4,r0,0x000c
00068bf4: 0801a302 j 0x00068c08
00068bf8: 00001021 addu r2,r0,r0
00068bfc: 0c0200f9 jal 0x000803e4
00068c00: 00402021 addu r4,r2,r0
00068c04: 34020001 ori r2,r0,0x0001
00068c08: 8fbf0010 lw r31,0x0010(r29)
00068c0c: 27bd0018 addiu r29,r29,0x0018
00068c10: 03e00008 jr r31
00068c14: 00000000 nop

Return locations

Battle.bin
00068c54: 00068c18 - 00068c7c	Set Bow Hardcoding
00070f98: 00070e6c - 00071004	In between turn events
000712bc: 000711a4 - 000712d4
00072304: 00071ee8 - 000723d0	Main Post Movement
00072368: Same routine as above
000732a0: 00073250 - 000732c4
000773dc: 000773b4 - 000773f4
00077710: 000773f8 - 0007775c
00084ad0: 00084818 - 00085230	Load Unit graphics from sprite sheet
001a3238: 001a31a8 - 001a32e4	Effect text/transformation/animation display timing
001a3d98: 001a3d30 - 001a3ffc
001a3de4: Same routine as above

Navigation

BATTLE.BIN Routines

< Set targets animation 2 | Set Bow Hardcoding >