Chocobo Check
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ROUTINE : CHOCOBO CHECK PARAMETERS: r4 = Unit data pointer RETURNS: r2 = 0x00 if unit not mountable (because of status or not a chocobo) r2 = 0x01 if unit is a mountable chocobo, not ridden r2 = 0x02 if unit is a mountable chocobo already ridden (mount info <> 0x00 (unit data 0x182)) -------------------------------------------------------------------------------------------------------------- 001743c8: 27bdffe8 addiu r29,r29,0xffe8 | 001743cc: afb00010 sw r16,0x0010(r29) | 001743d0: 00808021 addu r16,r4,r0 |r16 = unit data pointer 001743d4: afbf0014 sw r31,0x0014(r29) | 001743d8: 92020003 lbu r2,0x0003(r16) |r2 = unit JOB ID 001743dc: 00000000 nop | 001743e0: 2442ffa2 addiu r2,r2,-0x005e |r2 = r2 - 0x5E (Chocobo Job ID = 0x5e) 001743e4: 2c420003 sltiu r2,r2,0x0003 |r2 = 0x01 if Unit job ID is 0x5e, 0x5f or 0x60 (Note: r2 is unsigned so can only happen for jobs 0x5E - 0x60) 001743e8: 10400005 beq r2,r0,0x00174400 #If Unit has the job chocobo /Else branch then jump to End with r2 = 0x00 001743ec: 02002021 addu r4,r16,r0 |r4 = unit data pointer 001743f0: 0c01786c jal 0x0005e1b0 |-->Status set check Check if unit has a unmountable status - return r2 = 0x01 if so 001743f4: 3405000a ori r5,r0,0x000a |r5 = 0x0A (set to check in the routine above) 001743f8: 10400003 beq r2,r0,0x00174408 #If unit have one of the checked status / Else branch to mount info check 001743fc: 00000000 nop | 00174400: 0805d107 j 0x0017441c #Else |>> jump to End (r2 = 0x00) Not a chocobo or chocobo not mountable 00174404: 00001021 addu r2,r0,r0 00174408: 92030182 lbu r3,0x0182(r16) #Else r3 = Unit mount info (unit has no unmountable status) 0017440c: 00000000 nop | 00174410: 14600002 bne r3,r0,0x0017441c #if unit is not riding or being ridden /Else branch to End With r2 = 0x02 00174414: 34020002 ori r2,r0,0x0002 |r2 = 0x02 00174418: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0017441c: 8fbf0014 lw r31,0x0014(r29) |End 00174420: 8fb00010 lw r16,0x0010(r29) 00174424: 27bd0018 addiu r29,r29,0x0018 00174428: 03e00008 jr r31 0017442c: 00000000 nop
Return Locations
00174844: Store movement stuff into scratch pad 00174994: Store movement stuff into scratch pad 0017de2c: Check if another unit is on the same Tile