SaveAddress

From Final Fantasy Hacktics Wiki
Revision as of 00:01, 24 June 2023 by Nyzer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{C4} SaveAddress

SaveAddress(xVR,xVALU,xVA,LEN)

Saves a variable to a given address. Works essentially the same as sb/sh/sw, but using variables.

Comparison: sw rVR, 0xVALU(rVA)


See also: {C1} LoadAddress{C2} UnitAddress{C3} WorldUnitAddress


Variable : Byte (hex)

ID of the Variable which will be stored.

Warning: Only x00-x7F (words) are valid with this instruction!

Click here for the list of Variables


Immediate Value : Half-Word (hex)

Adds this number to the Variable Address to determine which bytes to store.


Variable Address : Byte (hex)

ID of the Variable which holds the main memory address to save to.

Warning: Only x00-x7F (words) are valid with this instruction!

Click here for the list of Variables


Byte Length : Byte (unsigned)

Amount of bytes to save. 001 to 004.


Useful SaveAddress Commands

Useful SaveAddress Commands