FFTP FAQ

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Revision as of 20:24, 12 December 2010 by 72.12.102.3 (talk) (Created page with "''Post any questions about FFTPatcher below and they will be answered!'' Q. What, precisely, is the difference between Vertical Fixed and Vertical Tolerance with regards to the...")
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Post any questions about FFTPatcher below and they will be answered!


Q. What, precisely, is the difference between Vertical Fixed and Vertical Tolerance with regards to the Abilities section? - The Damned

A. Vertical Tolerance makes it so that the "vertical" value of a skill is actually taken into consideration, instead of only just being casted. Vertical Fixed, fixes the vertical to specific heights, as listed in the Vertical value of said skill.


Q. At present, is it possible to give any ability with Ranged Weapon turned on an Effect Area greater than the number zero? - The Damned

A. Not as far as I'm aware.


Q. With regards to the Abilities instruction box, what exactly is "Normal Attack?" for, if anything? - The Damned

A. It's only used originally in the "Attack" command in FFT Patcher, so I believe it was called "Normal Attack?"


Q. With regards to the AI Behavior part of Abilities, does "Direct Attack" tell the computer that the Ability has "Direct" turned on? If so, does it do anything else?/If does not, what does it do? - The Damned


Q. What specifically does Targetting do? How does it interact with Target Self, Hit Caster, and other selective targetting aspects of abilities such as Hit Enemies and Hit Allies? - The Damned

A. Targeting, makes it so the skill will continue to target the enemy or ally, if it is not on, it will stay rooted to the spot it was cast.