Animation 01
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through observation I can conclude that this sort of layout is fairly common for weapons, even though 90% of them won't be used ever. kind of curious, eh?
000a69ed: 1904 LoadFrameWait(19,04) 000a69ef: 1702 LoadFrameWait(17,02) 000a69f1: 1808 LoadFrameWait(18,08) 000a69f3: 1902 LoadFrameWait(19,02) 000a69f5: fff20201 QueueSpriteAnim(02,01) #queue effect animation 1 000a69f9: 1f02 LoadFrameWait(1f,02) 000a69fb: 2002 LoadFrameWait(20,02) 000a69fd: 2102 LoadFrameWait(21,02) 000a69ff: 1b0a LoadFrameWait(1b,0a) 000a6a01: 1b02 LoadFrameWait(1b,02) 000a6a03: ffd6fe WeaponSheatheCheck(-2) #loop last frame until can finish 000a6a06: 1b04 LoadFrameWait(1b04) 000a6a08: fffe EndAnimation()