Animation 01

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through observation I can conclude that this sort of layout is fairly common for weapons, even though 90% of them won't be used ever. kind of curious, eh?


000a69ed: 1904     LoadFrameWait(19,04)		
000a69ef: 1702     LoadFrameWait(17,02)		
000a69f1: 1808     LoadFrameWait(18,08)		
000a69f3: 1902     LoadFrameWait(19,02)		
000a69f5: fff20201 QueueSpriteAnim(02,01)		#queue effect animation 1
000a69f9: 1f02     LoadFrameWait(1f,02)		
000a69fb: 2002     LoadFrameWait(20,02)		
000a69fd: 2102     LoadFrameWait(21,02)
000a69ff: 1b0a     LoadFrameWait(1b,0a)
000a6a01: 1b02     LoadFrameWait(1b,02)
000a6a03: ffd6fe   WeaponSheatheCheck(-2)		#loop last frame until can finish
000a6a06: 1b04     LoadFrameWait(1b04)
000a6a08: fffe     EndAnimation()