T1 MF Item

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0B02     LoadFrameWait(0B, 02)
1304     LoadFrameWait(13, 04)		#unit crouches down to grab ground item
FFC5     LoadMFItem()
FFC40200 MFItemPos(02, 00)
1508     LoadFrameWait(15, 08)		#unit grabs item from ground (move find)
FFC402FA MFItemPos(02, FA)
1304     LoadFrameWait(13, 04)
FFC403F6 MFItemPos(03, F6)
0B04     LoadFrameWait(0B, 04)
FFC408F0 MFItemPos(08, F0)
1B02     LoadFrameWait(1B, 02)
FFCC     MoveUp1()
FFC402E0 MFItemPos(02, E0)
1C08     LoadFrameWait(1C, 08)
FFC6FE   WaitForInput(-2)
FFD0     MoveDown1()
FFC408F0 MFItemPos(08, F0)
1B02     LoadFrameWait(1B, 02)
FFC3     UnloadMFItem
0B04     LoadFrameWait(0B, 04)
FFFF     PauseAnimation()

1002     LoadFrameWait(10, 02)
1404     LoadFrameWait(14, 04)
FFC5     LoadMFItem()
FFC40200 MFItemPos(02, 00)
1608     LoadFrameWait(16, 08)
FFC406F8 MFItemPos(06, F8)
1404     LoadFrameWait(14, 04)
FFC407F4 MFItemPos(07, F4)
1004     LoadFrameWait(10, 04)
FFC408EC MFItemPos(08, EC)
1D02     LoadFrameWait(1D, 02)
FFCC     MoveUp1()
FFC404DC MFItemPos(04, DC)
1E08     LoadFrameWait(1E, 08)
FFC6FE   WaitForInput(-2)
FFD0     MoveDown1()
FFC408EC MFItemPos(08, EC)
1D02     LoadFrameWait(1D, 02)
FFC3     UnloadMFItem()
1004     LoadFrameWait(10, 04)
FFFF     PauseAnimation()