T1 MF Item
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0B02 LoadFrameWait(0B, 02) 1304 LoadFrameWait(13, 04) #unit crouches down to grab ground item FFC5 LoadMFItem() FFC40200 MFItemPos(02, 00) 1508 LoadFrameWait(15, 08) #unit grabs item from ground (move find) FFC402FA MFItemPos(02, FA) 1304 LoadFrameWait(13, 04) FFC403F6 MFItemPos(03, F6) 0B04 LoadFrameWait(0B, 04) FFC408F0 MFItemPos(08, F0) 1B02 LoadFrameWait(1B, 02) FFCC MoveUp1() FFC402E0 MFItemPos(02, E0) 1C08 LoadFrameWait(1C, 08) FFC6FE WaitForInput(-2) FFD0 MoveDown1() FFC408F0 MFItemPos(08, F0) 1B02 LoadFrameWait(1B, 02) FFC3 UnloadMFItem 0B04 LoadFrameWait(0B, 04) FFFF PauseAnimation() 1002 LoadFrameWait(10, 02) 1404 LoadFrameWait(14, 04) FFC5 LoadMFItem() FFC40200 MFItemPos(02, 00) 1608 LoadFrameWait(16, 08) FFC406F8 MFItemPos(06, F8) 1404 LoadFrameWait(14, 04) FFC407F4 MFItemPos(07, F4) 1004 LoadFrameWait(10, 04) FFC408EC MFItemPos(08, EC) 1D02 LoadFrameWait(1D, 02) FFCC MoveUp1() FFC404DC MFItemPos(04, DC) 1E08 LoadFrameWait(1E, 08) FFC6FE WaitForInput(-2) FFD0 MoveDown1() FFC408EC MFItemPos(08, EC) 1D02 LoadFrameWait(1D, 02) FFC3 UnloadMFItem() 1004 LoadFrameWait(10, 04) FFFF PauseAnimation()