T1 Revived

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FFD701 ?(01)				#I wonder why this command that doesn't *do anything* keeps showing up in death animations
4810   LoadFrameWait(48, 10)		#unit revives outside of critical
1306   LoadFrameWait(13, 06)
0B00   LoadFrameWait(0B, 00)

FFD701 ?(01)
4910   LoadFrameWait(49, 10)
1406   LoadFrameWait(14, 06)
1000   LoadFrameWait(10, 00)
FFD701 ?(01)
4800   LoadFrameWait(48, 00)		#unit revives to critical
FFD701 ?(01)
4900   LoadFrameWait(49, 00)