T1 Revived
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FFD701 ?(01) #I wonder why this command that doesn't *do anything* keeps showing up in death animations 4810 LoadFrameWait(48, 10) #unit revives outside of critical 1306 LoadFrameWait(13, 06) 0B00 LoadFrameWait(0B, 00) FFD701 ?(01) 4910 LoadFrameWait(49, 10) 1406 LoadFrameWait(14, 06) 1000 LoadFrameWait(10, 00)
FFD701 ?(01) 4800 LoadFrameWait(48, 00) #unit revives to critical
FFD701 ?(01) 4900 LoadFrameWait(49, 00)