*"No Target" Display*
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*"No Target" Display* 00080e3c: 00002821 addu r5,r0,r0 Section Counter = 0 00080e40: 2406fff2 addiu r6,r0,0xfff2 X Shift = -0x0e 00080e44: 2407ffe8 addiu r7,r0,0xffe8 Y Shift = -0x18 00080e48: 8e230008 lw r3,0x0008(r17) Load Numerical? Display Pointer 1 00080e4c: 34020080 ori r2,r0,0x0080 00080e50: a0620002 sb r2,0x0002(r3) Store Blue Shading = 128 00080e54: a0620001 sb r2,0x0001(r3) Store Green Shading = 128 00080e58: a0620000 sb r2,0x0000(r3) Store Red Shading = 128 00080e5c: 3402001a ori r2,r0,0x001a 00080e60: afa20010 sw r2,0x0010(r29) Store X Location = 0x1a 00080e64: 340200db ori r2,r0,0x00db 00080e68: afa20014 sw r2,0x0014(r29) Store Y Location = 0xdb 00080e6c: 34020025 ori r2,r0,0x0025 00080e70: afa20018 sw r2,0x0018(r29) Store Image Width = 0x25 00080e74: 080203bd j 0x00080ef4 00080e78: 3402000a ori r2,r0,0x000a Image Height = 0x0a