Main Post Movement
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Main Post Movement
00071ee8: 27bdffd8 addiu r29,r29,0xffd8 00071eec: afbf0024 sw r31,0x0024(r29) 00071ef0: afb20020 sw r18,0x0020(r29) 00071ef4: afb1001c sw r17,0x001c(r29) 00071ef8: 0c01e886 jal 0x0007a218 Get Casting units Misc Data 00071efc: afb00018 sw r16,0x0018(r29) 00071f00: 0c01e875 jal 0x0007a1d4 Get casting unit's misc data 00071f04: 00408021 addu r16,r2,r0 00071f08: 3404000c ori r4,r0,0x000c 00071f0c: 00002821 addu r5,r0,r0 00071f10: 8e030134 lw r3,0x0134(r16) r3 = unit data 00071f14: 00003821 addu r7,r0,r0 00071f18: 9066018a lbu r6,0x018a(r3) load Unit ID 00071f1c: 00408821 addu r17,r2,r0 00071f20: 0c05066e jal 0x001419b8 System function setup routine 00071f24: afa00010 sw r0,0x0010(r29) 00071f28: 3c038009 lui r3,0x8009 00071f2c: 8c636208 lw r3,0x6208(r3) load post movement display 00071f30: 34020015 ori r2,r0,0x0015 00071f34: 3c018009 lui r1,0x8009 00071f38: ac2260e4 sw r2,0x60e4(r1) store display = 15 00071f3c: 3c01800a lui r1,0x800a 00071f40: ac208db8 sw r0,-0x7248(r1) clear ?? 00071f44: 30620001 andi r2,r3,0x0001 00071f48: 10400065 beq r2,r0,0x000720e0 branch to move XX up if not ?? <80096208 = 1> 00071f4c: a6200008 sh r0,0x0008(r17) clear ?? in misc data if not move xx up 00071f50: 9204007c lbu r4,0x007c(r16) load X 00071f54: 9205007d lbu r5,0x007d(r16) load Y 00071f58: 9206007e lbu r6,0x007e(r16) load map level 00071f5c: 0c01e8fe jal 0x0007a3f8 Get misc data of unit that matches register inputs that isn't crystal/treasure 00071f60: 00000000 nop 00071f64: 8e030134 lw r3,0x0134(r16) load data 00071f68: 00000000 nop 00071f6c: 9064018a lbu r4,0x018a(r3) load unit iD 00071f70: 0c0506a3 jal 0x00141a8c 00141a8c - 00141b08 determine treasure chest item? 00071f74: 00409021 addu r18,r2,r0 00071f78: 00408821 addu r17,r2,r0 00071f7c: 2402ffff addiu r2,r0,0xffff 00071f80: 16220003 bne r17,r2,0x00071f90 branch if return isn't 0xff 00071f84: 02002021 addu r4,r16,r0 00071f88: 0801c7e7 j 0x00071f9c 00071f8c: 3404001b ori r4,r0,0x001b r4 = animation? if return from 141a8c != 0xff 00071f90: 0c01fd17 jal 0x0007f45c Store Item's Display Data 00071f94: 02202821 addu r5,r17,r0 00071f98: 34040039 ori r4,r0,0x0039 r4 = animation? 00071f9c: 86050070 lh r5,0x0070(r16) load facing 00071fa0: 0c020662 jal 0x00081988 Store unit animation/facing/someothervalue 00071fa4: 02003021 addu r6,r16,r0 00071fa8: 2402ffff addiu r2,r0,0xffff 00071fac: 16220024 bne r17,r2,0x00072040 00071fb0: 34030008 ori r3,r0,0x0008 if return from 141a8c != 0xff 00071fb4: 8e050134 lw r5,0x0134(r16) 00071fb8: 00000000 nop 00071fbc: 94a201ba lhu r2,0x01ba(r5) load modified ENTD 00071fc0: 00000000 nop 00071fc4: 30420038 andi r2,r2,0x0038 00071fc8: 14430009 bne r2,r3,0x00071ff0 branch if on enemy team or under AI control 00071fcc: 3404000c ori r4,r0,0x000c Player unit or control 00071fd0: 00003821 addu r7,r0,r0 00071fd4: 90a5018a lbu r5,0x018a(r5) 00071fd8: 34020001 ori r2,r0,0x0001 00071fdc: afa20010 sw r2,0x0010(r29) 00071fe0: 0c05066e jal 0x001419b8 System function setup routine 00071fe4: 00a03021 addu r6,r5,r0 00071fe8: 0801c82a j 0x000720a8 00071fec: 00000000 nop Enemy or AI control 00071ff0: 90a5018a lbu r5,0x018a(r5) 00071ff4: 00003821 addu r7,r0,r0 00071ff8: afa00010 sw r0,0x0010(r29) 00071ffc: 0c05066e jal 0x001419b8 System function setup routine 00072000: 00a03021 addu r6,r5,r0 00072004: 8e040134 lw r4,0x0134(r16) 00072008: 0c060241 jal 0x00180904 Learn from Crystal 0007200c: 34050002 ori r5,r0,0x0002 00072010: 8e020134 lw r2,0x0134(r16) 00072014: 00000000 nop 00072018: 9044018a lbu r4,0x018a(r2) 0007201c: 0c062f82 jal 0x0018be08 Main Reaction Routine - performs ability effects 00072020: 00000000 nop 00072024: 0c0200f9 jal 0x000803e4 Post-Action Display Setup 00072028: 02002021 addu r4,r16,r0 0007202c: 92040004 lbu r4,0x0004(r16) load unit misc ID 00072030: 0c01a38c jal 0x00068e30 Jump to 68d08 00072034: 00000000 nop 00072038: 0801c82a j 0x000720a8 0007203c: 00000000 nop 00072040: 8e030134 lw r3,0x0134(r16) 00072044: 00000000 nop 00072048: 906201ba lbu r2,0x01ba(r3) 0007204c: 00000000 nop 00072050: 30420030 andi r2,r2,0x0030 00072054: 14400006 bne r2,r0,0x00072070 branch if not on players team 00072058: 3404000c ori r4,r0,0x000c 0007205c: 00003821 addu r7,r0,r0 00072060: 9065018a lbu r5,0x018a(r3) 00072064: 34020001 ori r2,r0,0x0001 00072068: 0801c81f j 0x0007207c call function 0007206c: afa20010 sw r2,0x0010(r29)
enemy team 00072070: 9065018a lbu r5,0x018a(r3) 00072074: 00003821 addu r7,r0,r0 00072078: afa00010 sw r0,0x0010(r29) 0007207c: 0c05066e jal 0x001419b8 System function setup routine 00072080: 00a03021 addu r6,r5,r0 00072084: 8e040134 lw r4,0x0134(r16) 00072088: 00000000 nop 0007208c: 948201ba lhu r2,0x01ba(r4) 00072090: 34030008 ori r3,r0,0x0008 00072094: 30420038 andi r2,r2,0x0038 00072098: 10430003 beq r2,r3,0x000720a8 branch if under player control 0007209c: 00000000 nop 000720a0: 0c060241 jal 0x00180904 Learn from Crystal 000720a4: 34050004 ori r5,r0,0x0004 000720a8: 92440004 lbu r4,0x0004(r18) load unit misc ID 000720ac: 0c02254a jal 0x00089528 00089528 - 00089550 000720b0: 00000000 nop 000720b4: 0c01f4fd jal 0x0007d3f4 0007d3f4 - 0007d474 000720b8: 02002021 addu r4,r16,r0 000720bc: 96430042 lhu r3,0x0042(r18) load height mod? 000720c0: 34040085 ori r4,r0,0x0085 000720c4: 00431023 subu r2,r2,r3 000720c8: 34030024 ori r3,r0,0x0024 000720cc: 00621823 subu r3,r3,r2 000720d0: 0c011006 jal 0x00044018 00044018 - 00044034 000720d4: a6430074 sh r3,0x0074(r18) 000720d8: 0801c8ee j 0x000723b8 jump to end, return r2 = 1 000720dc: 34020001 ori r2,r0,0x0001 </80096108 = 1> Move XX up 000720e0: 30620002 andi r2,r3,0x0002 000720e4: 1040001c beq r2,r0,0x00072158 branch if not move XX up 000720e8: 00000000 nop 000720ec: 3c038009 lui r3,0x8009 000720f0: 8c636204 lw r3,0x6204(r3) load secondary byte? 000720f4: 00000000 nop 000720f8: 10600005 beq r3,r0,0x00072110 branch if = 0 000720fc: 34020001 ori r2,r0,0x0001 00072100: 10620011 beq r3,r2,0x00072148 branch if = 1 00072104: 00000000 nop 00072108: 0801c8ee j 0x000723b8 jump to end, return r2 = 1? 0007210c: 00000000 nop 00072110: 8e240134 lw r4,0x0134(r17) 00072114: 0c063751 jal 0x0018dd44 Move-HP Up, Move-MP Up, Gained Exp Up 00072118: 00000000 nop 0007211c: 8e240134 lw r4,0x0134(r17) 00072120: 0c0637c3 jal 0x0018df0c Prep gained exp/jp/level/job level 00072124: 262501b0 addiu r5,r17,0x01b0 r5 = display data 00072128: 0c0200f9 jal 0x000803e4 Post-Action Display Setup 0007212c: 02202021 addu r4,r17,r0 00072130: 0c0203d1 jal 0x00080f44 00080e54 - 00081740 prep for displaying earned jp/exp 00072134: 02202021 addu r4,r17,r0 00072138: 0c01c77a jal 0x00071de8 00071de8 - 00071e64 0007213c: 02202021 addu r4,r17,r0 00072140: 0801c8ee j 0x000723b8 jump to end, return r2 = 1 00072144: 34020001 ori r2,r0,0x0001 00072148: 0c01c79a jal 0x00071e68 Post Movement Display 0007214c: 02202021 addu r4,r17,r0 00072150: 0801c8ee j 0x000723b8 jump to end, return r2 = 1 00072154: 34020001 ori r2,r0,0x0001 00072158: 30620004 andi r2,r3,0x0004 0007215c: 10400028 beq r2,r0,0x00072200 branch if not move-finding item 00072160: 30620008 andi r2,r3,0x0008 Move find Item 00072164: 8e240134 lw r4,0x0134(r17) 00072168: 0c06008c jal 0x00180230 Rare/common item determination 0007216c: 00000000 nop 00072170: 8c430000 lw r3,0x0000(r2) load trap? 00072174: 8c440004 lw r4,0x0004(r2) load item 00072178: 3c018009 lui r1,0x8009 0007217c: ac23620c sw r3,0x620c(r1) store trap to display? 00072180: 3c018009 lui r1,0x8009 00072184: ac246210 sw r4,0x6210(r1) store Item 00072188: 3c058009 lui r5,0x8009 0007218c: 90a56210 lbu r5,0x6210(r5) load item 00072190: 0c01fd17 jal 0x0007f45c Store Item's Display Data 00072194: 02002021 addu r4,r16,r0 00072198: 34040033 ori r4,r0,0x0033 0007219c: 86050070 lh r5,0x0070(r16) load facing 000721a0: 0c020662 jal 0x00081988 Store unit animation/facing/someothervalue 000721a4: 02003021 addu r6,r16,r0 000721a8: 9202013d lbu r2,0x013d(r16) load entd flags 000721ac: 00000000 nop 000721b0: 30420030 andi r2,r2,0x0030 000721b4: 1440000d bne r2,r0,0x000721ec branch if enemy team 000721b8: 3404000f ori r4,r0,0x000f
player team 000721bc: 00003821 addu r7,r0,r0 000721c0: 8e020134 lw r2,0x0134(r16) load unit data 000721c4: 3c058009 lui r5,0x8009 000721c8: 90a56210 lbu r5,0x6210(r5) load item to display 000721cc: 9046018a lbu r6,0x018a(r2) load unit ID 000721d0: 34020001 ori r2,r0,0x0001 000721d4: 0c05066e jal 0x001419b8 System function setup routine 000721d8: afa20010 sw r2,0x0010(r29) 000721dc: 0c010f48 jal 0x00043d20 00043d20 - 00043d7c 000721e0: 34040002 ori r4,r0,0x0002 000721e4: 0801c8ee j 0x000723b8 000721e8: 34020001 ori r2,r0,0x0001 if enemy 000721ec: 8e020134 lw r2,0x0134(r16) 000721f0: 3c058009 lui r5,0x8009 000721f4: 90a56210 lbu r5,0x6210(r5) load item to display 000721f8: 0801c8b2 j 0x000722c8 000721fc: 00000000 nop Traps 00072200: 10400029 beq r2,r0,0x000722a8 branch if not trap 00072204: 30620010 andi r2,r3,0x0010 00072208: 8e240134 lw r4,0x0134(r17) 0007220c: 0c0636ec jal 0x0018dbb0 Traps Routine 00072210: 00000000 nop 00072214: 8e030134 lw r3,0x0134(r16) 00072218: 00000000 nop 0007221c: 9064018a lbu r4,0x018a(r3) 00072220: 0c062f82 jal 0x0018be08 Main Reaction Routine - performs ability effects 00072224: 00409021 addu r18,r2,r0 00072228: 2403ffff addiu r3,r0,0xffff 0007222c: 14430008 bne r2,r3,0x00072250 00072230: ae020180 sw r2,0x0180(r16) 00072234: 8e020134 lw r2,0x0134(r16) 00072238: 00000000 nop 0007223c: 9044018a lbu r4,0x018a(r2) 00072240: 0c05fb06 jal 0x0017ec18 Big map/panel routine 00072244: 26050184 addiu r5,r16,0x0184 00072248: 0c0206e2 jal 0x00081b88 Store some movement coordinate data 0007224c: 02002021 addu r4,r16,r0 00072250: 0c0200f9 jal 0x000803e4 Post-Action Display Setup 00072254: 02002021 addu r4,r16,r0 00072258: 00002021 addu r4,r0,r0 0007225c: 0c020e5e jal 0x00083978 Set targets animation based on attack type 00072260: 02002821 addu r5,r16,r0 00072264: 0c01a2b5 jal 0x00068ad4 Call palette routine 4 00072268: 02002021 addu r4,r16,r0 0007226c: 3404000e ori r4,r0,0x000e function = 0x0e 00072270: 02402821 addu r5,r18,r0 r5 = trap 00072274: 8e020134 lw r2,0x0134(r16) load data 00072278: 00003821 addu r7,r0,r0 0007227c: 9046018a lbu r6,0x018a(r2) 00072280: 34020001 ori r2,r0,0x0001 00072284: 0c05066e jal 0x001419b8 System function setup routine 00072288: afa20010 sw r2,0x0010(r29) 0007228c: 9224007c lbu r4,0x007c(r17) 00072290: 9225007e lbu r5,0x007e(r17) 00072294: 9226007d lbu r6,0x007d(r17) 00072298: 0c066b96 jal 0x0019ae58 0019ae58 - 0019aeec 0007229c: 00000000 nop 000722a0: 0801c8ee j 0x000723b8 jump to end return r2 = 1 000722a4: 34020001 ori r2,r0,0x0001 Remove charge 000722a8: 1040000d beq r2,r0,0x000722e0 branch if not removing charge status 000722ac: 30620200 andi r2,r3,0x0200 000722b0: 8e240134 lw r4,0x0134(r17) 000722b4: 0c06005e jal 0x00180178 Remove charging status/ability CT 000722b8: 34050001 ori r5,r0,0x0001 000722bc: 3404000c ori r4,r0,0x000c 000722c0: 8e020134 lw r2,0x0134(r16) 000722c4: 00002821 addu r5,r0,r0 enemy move find item 000722c8: 9046018a lbu r6,0x018a(r2) 000722cc: 00003821 addu r7,r0,r0 000722d0: 0c05066e jal 0x001419b8 System function setup routine 000722d4: afa00010 sw r0,0x0010(r29) 000722d8: 0801c8ee j 0x000723b8 return r2 = 1 000722dc: 34020001 ori r2,r0,0x0001 ???? 000722e0: 1040000d beq r2,r0,0x00072318 branch if not ??? 000722e4: 3404000c ori r4,r0,0x000c 000722e8: 8e020134 lw r2,0x0134(r16) load unit data 000722ec: 00002821 addu r5,r0,r0 000722f0: 9046018a lbu r6,0x018a(r2) load Unit ID 000722f4: 00003821 addu r7,r0,r0 000722f8: 0c05066e jal 0x001419b8 System function setup routine 000722fc: afa00010 sw r0,0x0010(r29) 00072300: 92040004 lbu r4,0x0004(r16) load misc ID 00072304: 0c01a2f5 jal 0x00068bd4 Jump to post action display 00072308: 00000000 nop 0007230c: 92040004 lbu r4,0x0004(r16) load misc ID 00072310: 0801c8dd j 0x00072374 00072314: 00000000 nop ?? 00072318: 30620400 andi r2,r3,0x0400 0007231c: 10400019 beq r2,r0,0x00072384 branch if not changing status? 00072320: 00002821 addu r5,r0,r0 00072324: 8e020134 lw r2,0x0134(r16) 00072328: 00000000 nop 0007232c: 9046018a lbu r6,0x018a(r2) 00072330: 00003821 addu r7,r0,r0 00072334: 0c05066e jal 0x001419b8 System function setup routine 00072338: afa00010 sw r0,0x0010(r29) 0007233c: 92020130 lbu r2,0x0130(r16) load mount stuff? 00072340: 00000000 nop 00072344: 1040001c beq r2,r0,0x000723b8 00072348: 34020001 ori r2,r0,0x0001 0007234c: 92040131 lbu r4,0x0131(r16) load mounted ID? 00072350: 0c01e9b9 jal 0x0007a6e4 Find Current Misc Unit Data Pointer (external ID)? 00072354: 00000000 nop 00072358: 00409021 addu r18,r2,r0 0007235c: 12400016 beq r18,r0,0x000723b8 branch if none 00072360: 34020001 ori r2,r0,0x0001 00072364: 92440004 lbu r4,0x0004(r18) load misc ID 00072368: 0c01a2f5 jal 0x00068bd4 Jump to post action display 0007236c: 00000000 nop 00072370: 92440004 lbu r4,0x0004(r18) load misc ID 00072374: 0c01a38c jal 0x00068e30 Jump to 68d08 00072378: 00000000 nop 0007237c: 0801c8ee j 0x000723b8 00072380: 34020001 ori r2,r0,0x0001 none? 00072384: 92040004 lbu r4,0x0004(r16) 00072388: 0c01a38c jal 0x00068e30 Jump to 68d08 0007238c: 00000000 nop 00072390: 92240004 lbu r4,0x0004(r17) 00072394: 0c01a38c jal 0x00068e30 Jump to 68d08 00072398: 00000000 nop 0007239c: 0c01c389 jal 0x00070e24 00070e24 - 00070e68 000723a0: 00000000 nop 000723a4: 14400004 bne r2,r0,0x000723b8 000723a8: 00001021 addu r2,r0,r0 000723ac: 0c01c723 jal 0x00071c8c 00071c8c - 00071ce8 000723b0: 00000000 nop 000723b4: 00001021 addu r2,r0,r0 return r2 = 0 000723b8: 8fbf0024 lw r31,0x0024(r29) 000723bc: 8fb20020 lw r18,0x0020(r29) 000723c0: 8fb1001c lw r17,0x001c(r29) 000723c4: 8fb00018 lw r16,0x0018(r29) 000723c8: 27bd0028 addiu r29,r29,0x0028 000723cc: 03e00008 jr r31 000723d0: 00000000 nop