0008719c - 000871f0
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0008719c: 27bdffe8 addiu r29,r29,0xffe8 000871a0: afb00010 sw r16,0x0010(r29) 000871a4: 3c10800a lui r16,0x800a 000871a8: 8e108a54 lw r16,-0x75ac(r16) Current unit to-be-animated Misc data pointer? 000871ac: 00000000 nop 000871b0: 1200000b beq r16,r0,0x000871e0 branch if null 000871b4: afbf0014 sw r31,0x0014(r29) 000871b8: 0c021703 jal 0x00085c0c Update & Animate Unit/WEP/EFF 000871bc: 02002021 addu r4,r16,r0 r4 = misc unit data 000871c0: 0c01fc75 jal 0x0007f1d4 ? 0x7f1d4 (Status Bubble Related?) 000871c4: 02002021 addu r4,r16,r0 r4 = misc unit data 000871c8: 0c021c2b jal 0x000870ac 000870ac - 00087198 - if unit is marked to be deleted, darkens their palette and then removes them from the battlefield. 000871cc: 02002021 addu r4,r16,r0 r4 = misc unit data 000871d0: 8e100000 lw r16,0x0000(r16) Previous/next(?) Unit's misc data pointer 000871d4: 00000000 nop 000871d8: 1600fff7 bne r16,r0,0x000871b8 branch if not null 000871dc: 00000000 nop 000871e0: 8fbf0014 lw r31,0x0014(r29) 000871e4: 8fb00010 lw r16,0x0010(r29) 000871e8: 27bd0018 addiu r29,r29,0x0018 000871ec: 03e00008 jr r31 000871f0: 00000000 nop
Return Locations
Battle.bin 00074bd8: Free Cursor Controller Input