Draw Out 2 (main routine)
(Redirected from 00182688 - 00182784)
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Draw Out 2 (main routine) 182688: 00182688 - 00182784
001810d4: Load unit Data 001817c0: Load ability data for skillset 00182688: 27bdff68 addiu r29,r29,0xff68 0018268c: afb3008c sw r19,0x008c(r29) 00182690: 00809821 addu r19,r4,r0 r19 = Unit Battle ID 00182694: afb00080 sw r16,0x0080(r29) 00182698: 00c08021 addu r16,r6,r0 r16 = Consumed Items List 0018269c: afb20088 sw r18,0x0088(r29) 001826a0: 00009021 addu r18,r0,r0 r18 = 0 001826a4: afb10084 sw r17,0x0084(r29) 001826a8: afbf0090 sw r31,0x0090(r29) 001826ac: 0c060435 jal 0x001810d4 Load unit Data 001826b0: 00a08821 addu r17,r5,r0 skillset ID in r17 001826b4: 14400003 bne r2,r0,0x001826c4 Branch if unit doesn't exist 001826b8: 322300ff andi r3,r17,0x00ff r3 = skillset ID 001826bc: 080609da j 0x00182768 001826c0: 00001021 addu r2,r0,r0 return 0 consumable Items in list 001826c4: 34020013 ori r2,r0,0x0013 r2 = 0x13 001826c8: 14620010 bne r3,r2,0x0018270c Branch if skillset ID != Draw Out 001826cc: 340200ff ori r2,r0,0x00ff End Draw Out List 001826d0: 02602021 addu r4,r19,r0 Unit Battle ID 001826d4: 27a20060 addiu r2,r29,0x0060 001826d8: afa20010 sw r2,0x0010(r29) stack + 0x60 for Raw Ability CT 001826dc: 27a20050 addiu r2,r29,0x0050 001826e0: afa20018 sw r2,0x0018(r29) stack + 0x50 for Silence/performance checks 001826e4: 27a20070 addiu r2,r29,0x0070 001826e8: 34050013 ori r5,r0,0x0013 r5 = Draw Out 001826ec: 27a60020 addiu r6,r29,0x0020 parse Stack + 0x20 for ability ID 001826f0: 27a70040 addiu r7,r29,0x0040 parse stack + 0x48 for MP cost 001826f4: afa00014 sw r0,0x0014(r29) 001826f8: 0c0605f0 jal 0x001817c0 Load ability data for skillset 001826fc: afa2001c sw r2,0x001c(r29) stack + 0x70 for #turns to complete action 00182700: 00403021 addu r6,r2,r0 00182704: 14c00004 bne r6,r0,0x00182718 branch if # abilities is not 0 00182708: 340200ff ori r2,r0,0x00ff 0018270c: a2020000 sb r2,0x0000(r16) finish Item list 00182710: 080609da j 0x00182768 00182714: 00001021 addu r2,r0,r0 return no valid menu Items 00182718: 0246102a slt r2,r18,r6 Set if 0 < number of abilities 0018271c: 1040000f beq r2,r0,0x0018275c Branch if negative abilities (sure) 00182720: 00002821 addu r5,r0,r0 counter = 0 00182724: 27a40020 addiu r4,r29,0x0020 00182728: 94830000 lhu r3,0x0000(r4) Load Ability ID 0018272c: 00000000 nop 00182730: 2c620170 sltiu r2,r3,0x0170 Set if ID < potion 00182734: 10400005 beq r2,r0,0x0018274c Branch if not 00182738: 24840002 addiu r4,r4,0x0002 next Ability ID 0018273c: 2462ffda addiu r2,r3,0xffda Ability ID - 0x26 00182740: a2020000 sb r2,0x0000(r16) Store Draw Out weapon in Consumed Items list 00182744: 26100001 addiu r16,r16,0x0001 00182748: 26520001 addiu r18,r18,0x0001 0018274c: 24a50001 addiu r5,r5,0x0001 00182750: 00a6102a slt r2,r5,r6 00182754: 1440fff4 bne r2,r0,0x00182728 Loop until all Abilities have been checked 00182758: 00000000 nop 0018275c: 340200ff ori r2,r0,0x00ff r2 = end item list 00182760: a2020000 sb r2,0x0000(r16) finish item list 00182764: 26420100 addiu r2,r18,0x0100 00182768: 8fbf0090 lw r31,0x0090(r29) 0018276c: 8fb3008c lw r19,0x008c(r29) 00182770: 8fb20088 lw r18,0x0088(r29) 00182774: 8fb10084 lw r17,0x0084(r29) 00182778: 8fb00080 lw r16,0x0080(r29) 0018277c: 27bd0098 addiu r29,r29,0x0098 00182780: 03e00008 jr r31 00182784: 00000000 nop