58 Generic: Set Morbol: Hit(MA+X)%
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[58] 0018a824: 27bdffe8 addiu r29,r29,-0x0018 0018a828: afbf0010 sw r31,0x0010(r29) 0018a82c: 0c061760 jal 0x00185d80 |-->Store_MA_and_X Set Ability XA = Attacker's MA and YA = used Ability X 0018a830: 00000000 nop | 0018a834: 0c0617ff jal 0x00185ffc |-->Elemental_Strengthen XA + 25% if used Ability Element is strengthened 0018a838: 00000000 nop | 0018a83c: 0c061881 jal 0x00186204 |-->Magic_Attack_Up_routine Ability XA +33% If Attacker uses Magic Attack Up 0018a840: 00000000 nop | 0018a844: 0c061259 jal 0x00184964 |-->Compatibility Alters XA (-50% to +50%) based on compatibility 0018a848: 00000000 nop | 0018a84c: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) 0018a850: 00000000 nop | 0018a854: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 0018a858: 00000000 nop | 0018a85c: 3c048019 lui r4,0x8019 | 0018a860: 8c842d90 lw r4,0x2d90(r4) |r2 = Target Current Action (TCA) data pointer 0018a864: 00000000 nop | 0018a868: 90820000 lbu r2,0x0000(r4) |r2 = TCA hit flag 0018a86c: 00000000 nop | 0018a870: 10400021 beq r2,r0,0x0018a8f8 #If Attack hits 0018a874: 00000000 nop | 0018a878: 3c038019 lui r3,0x8019 | 0018a87c: 8c632d98 lw r3,0x2d98(r3) |r3 = Target data pointer 0018a880: 00000000 nop | 0018a884: 90620005 lbu r2,0x0005(r3) |r2 = ENTD flags 0018a888: 00000000 nop | 0018a88c: 30420004 andi r2,r2,0x0004 |r2 = 0x04 if Target is immortal 0018a890: 14400017 bne r2,r0,0x0018a8f0 #If Target is Not immortal /Else branch to Force Attack miss routine 0018a894: 00000000 nop | 0018a898: 90620182 lbu r2,0x0182(r3) |r2 = Target Mount info 0018a89c: 00000000 nop | 0018a8a0: 14400013 bne r2,r0,0x0018a8f0 #If Target is Not ridden/riding /Else branch to Force Attack miss routine 0018a8a4: 00000000 nop | 0018a8a8: 90620000 lbu r2,0x0000(r3) |r2 = Target identity 0018a8ac: 00000000 nop | 0018a8b0: 2442ff80 addiu r2,r2,-0x0080 |r2 >= 0x00 if Unit is generic 0018a8b4: 304200ff andi r2,r2,0x00ff |keep the byte only (make the negative values positive ?) 0018a8b8: 2c420003 sltiu r2,r2,0x0003 |r2 = 0x01 if Unit is generic (male female monster) 0018a8bc: 1040000c beq r2,r0,0x0018a8f0 #If Target is a generic unit /Else branch to Force Attack miss routine 0018a8c0: 00000000 nop | 0018a8c4: 90620003 lbu r2,0x0003(r3) |r2 = Target Current Job 0018a8c8: 00000000 nop | 0018a8cc: 2442007e addiu r2,r2,0x007e |r2 = Job + 0x7e (if Morbol type = 0x100 to 0x102) 0018a8d0: 304200ff andi r2,r2,0x00ff |last byte only 0018a8d4: 2c420003 sltiu r2,r2,0x0003 |r2 = 0x01 if Target is already Morbol Type 0018a8d8: 14400005 bne r2,r0,0x0018a8f0 #If Target is not a Morbol /Else branch to Force Attack miss routine 0018a8dc: 34020002 ori r2,r0,0x0002 |r2 = 0x02 0018a8e0: a4820010 sh r2,0x0010(r4) |Enables TCA special flag 1 0x02 : Turn in Morbol 0018a8e4: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018a8e8: 08062a3e j 0x0018a8f8 >>Jump to END (Avoid force to miss) 0018a8ec: a0820025 sb r2,0x0025(r4) |Set TCA Attack Type = pseudo status All Fails section 0018a8f0: 0c0610c3 jal 0x0018430c |-->Force_Attack_Miss Hit Flag = Miss Hit% = 0 - Evade type = 0x07 0018a8f4: 00000000 nop | 0018a8f8: 8fbf0010 lw r31,0x0010(r29) END 0018a8fc: 27bd0018 addiu r29,r29,0x0018 0018a900: 03e00008 jr r31 0018a904: 00000000 nop
Return location
Battle.bin 0018b97c : Pre Formula Setup