ASM Hacking
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ASM Hacking refers to hacking done to areas that comprise the actual game code.
If you're lost, look into Hex Hacking for information on how to use this information.
NOTE: This is not a list of all current hacks and is actually outdated. The most recent list can most easily be found in the latest version of FFTOrgaASM, courtesy of Glain.
Assembly Hacks
*PPF version available
- 100 to 20 Bonus Money per level
- AI Attacks Transparent Units
- Brave to Fury *
- Cannot Recruit From Soldier Office
- Divide Bonus Money by 2
- Divide Gained Exp in 2
- Global C-Ev.
- Innate Alls:
- Maximum generated level with level plus highest level in party
- Maximum levelup
- Mighty Sword Ignores Equipment Presence and Hits Monster
- Poison Damage Becomes 25% of Current HP
- Remove permanent brave alteration
- Remove permanent faith alteration
- Remove target's faith from spell damage calculations
- Require Sword in FFTPatcher becomes:
- Secret Hunt Isn't Required to Enter Fur Shop
- Selling Items at 1/4 Price
- Soldier Office Can Rename Any Unit
- Support abilitiy bonus becomes 25%/20%:
- Transparent Lose 100% Hit Rate
- Undead Units Ignore Phoenix Downs
- Undead Units Take 25% Damage From Phoenix Downs
- Weapon Guard Innate all
- Weapon Strike Fix
Formula Hacks
- Axe & Flail formula becomes (Rdm{0..(PA-1)}+PA)*WP
- Bag formula becomes PA*WP
- Cloth formula becomes... "axe formula"
- Crossbow formula becomes WP*WP
- Instrument, Dictionary, and Cloth formula becomes MA*WP
- Knight Sword and Katana formula becomes PA*WP
- Longbow, Knife, and Ninja Blade formula becomes PA*WP
- Pole (Stick) formula becomes PA*WP
- Rod formula becomes MA*WP
- Truth Skillset formula becomes Dmg_(MA*Y) #Hit(Rdm{1..X})
Sprite Hacks
Single Byte Hacks
- Item ID required to use skills using the "Materia Blade" boolean
- Chance of Critical Hit
- Chance of Knockback for Dash/Throw Stone
- Chance of Spell Casting (Formula 02)