Animation 03
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000a6a27: 1904 LoadFrameWait(19,04) #user holds weapon over their head 000a6a29: 1702 LoadFrameWait(17,02) #pulled back, in preperation to strike 000a6a2b: 1808 LoadFrameWait(18,08) #at backmost point 000a6a2d: fff20203 QueueSpriteAnim(02,03) #queue effect animation 3 000a6a31: 2202 LoadFrameWait(22,02) #Just above hitting target 000a6a33: 2302 LoadFrameWait(23,02) #struck into target 000a6a35: 2402 LoadFrameWait(24,02) # 000a6a37: 1d0c LoadFrameWait(1d,0c) #the sword is well inside the target 000a6a39: 1d02 LoadFrameWait(1d,02) 000a6a3b: ffd6fe WeaponSheatheCheck(-2) #sword is held until text is gone 000a6a3e: 1d04 LoadFrameWait(1d,04) 000a6a40: 1c02 LoadFrameWait(1c,02) #the weapon is pulled up to be sheathed 000a6a42: fffe EndAnimation()