W1 High Mod Gun

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(Redirected from Animation 06)
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Front High Mod
LoadFrameWait(00,04)
LoadFrameWait(01,0c)
LoadFrameWait(02,02)
LoadFrameWait(03,02)
QueueSpriteAnim(02,06)		#queue effect animation 6
LoadFrameWait(04,02)
LoadFrameWait(0a,02)
LoadFrameWait(0b,0e)
LoadFrameWait(0b,02)
WeaponSheatheCheck(-2)		#loop until can finish
LoadFrameWait(07,02)
LoadFrameWait(07,02)		#why is this repeated?
EndAnimation()
Back High Mod
LoadFrameWait(10,04)
LoadFrameWait(11,0c)
LoadFrameWait(12,02)
LoadFrameWait(13,02)
QueueSpriteAnim(02,07)		#queues effect animation 7
LoadFrameWait(13,02)
LoadFrameWait(19,02)
LoadFrameWait(1a,0e)
LoadFrameWait(1a,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(11,02)
LoadFrameWait(10,02)
EndAnimation()