Animation 0c

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000a6b34: 0002 LoadFrameWait(00,02)
000a6b36: 0008 LoadFrameWait(00,08)
000a6b38: 0102 LoadFrameWait(01,02)
000a6b3a: 0204 LoadFrameWait(02,04)
000a6b3c: 020a LoadFrameWait(02,0a)
000a6b3e: fff20206 QueueSpriteAnim(02,06)		#queues effect animation 6 (how curious)
000a6b42: 0302 LoadFrameWait(03,02)
000a6b44: 0402 LoadFrameWait(04,02)
000a6b46: 0b02 LoadFrameWait(0b,02)
000a6b48: 0c0c LoadFrameWait(0c,0c)
000a6b4a: 0c02 LoadFrameWait(0c,02)
000a6b4c: ffd6fe WeaponSheatheCheck2(-2)		#repeats until damage is gone
000a6b4f: 0d02 LoadFrameWait(0d,02)
000a6b51: 0904 LoadFrameWait(09,04)
000a6b53: fffe EndAnimation()