Animations
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for a more in depth breakdown see Unit Animations & Weapon Animations
- 0x00: Vanish
- 0x01: Standing
- 0x02: Standing
- 0x03: Walk
- 0x04: Walk Fast
- 0x05: Walk Slow
- 0x06: Walking Frame (Standing)
- 0x07: Walking Frame (Standing)
- 0x08: Walking Frame (Standing)
- 0x09: Float
- 0x0A: Float Fast
- 0x0B: Float Slow
- 0x0C: Walk Fast
- 0x0D: Run
- 0x0E: Walk
- 0x0F: Walking Frame (Standing)
- 0x10: Walking Frame (Standing)
- 0x11: Walking Frame (Standing)
- 0x12: Walk Fast
- 0x13: Run
- 0x14: Walk
- 0x15: Counter-Clockwise Spinning
- 0x16: Critical/Bow
- 0x17: Defend
- 0x18: Dodge
- 0x19: In Pain (Loop)
- 0x1A: Dead
- 0x1B: Raise Hands/Jump (Frame Only)
- 0x1C: Level Up (Loop)
- 0x1D: Job Level Up (Loop)
- 0x1E: Jump Animation (For use with SpriteMove)
- 0x1F: Flying?
- 0x20: Pickup (Stone, Not Treasure)
- 0x21: Charge
- 0x22: Charge
- 0x23: Walking Frame (Right Foot Out)
- 0x24: Bow/Critical
- 0x25: Confusion
- 0x26: Walking Frame (Standing)
- 0x27: Walking Frame (Standing)
- 0x28: Sing
- 0x29: Dance
- 0x2A: Charge Spell
- 0x2B: Chant Spell
- 0x2C: Found Item
- 0x2D: Walking Frame (Standing)
- 0x2E: Walking Frame (Standing)
- 0x2F: Walking Frame (Standing)
- 0x30: Walking Frame (Left Foot Out)
- 0x31: Walking Frame (Right Foot Out)
- 0x32: Vanish
- 0x33: Found Item (Hands Stay up)
- 0x34: Character Death
- 0x35: Bow then Stand
- 0x36: Bow
- 0x37: Struck + Dodge
- 0x38: Struck + Dodge
- 0x39: Raise Hands (Sticks)
- 0x3A: Walking Frame (Standing)
- 0x3B: Vanish
- 0x3C: Teleport From & Teleport To
- 0x3D: Attack High
- 0x3E: Attack Middle
- 0x3F: Attack Low
- 0x40: Attack High (With Temp Weapon)
- 0x41: Attack Middle (With Temp Weapon)
- 0x42: Attack Low (With Temp Weapon)
- 0x43: Throw Animation
- 0x44: Throwing Frame 1?
- 0x45: Throw Animation
- 0x46: Throw Animation
- 0x47: Throwing Frame 2?
- 0x48: Throw Animation
- 0x49: Throw Animation
- 0x4A: Throwing Frame 3
- 0x4B: Throw Animation
- 0x4C: Throw (No Temp Weapon) (Throw Stone?)
- 0x4D: Throw Animation
- 0x4E: Throw Animation
- 0x4F: Throw Animation
- 0x50: Throw Animation
- 0x51: Throw Animation
- 0x52: Spear?
- 0x53: Bow
- 0x54: Crossbow?
- 0x55: Gun
- 0x56: Book Strike
- 0x57: Harp
- 0x58: Upper Weapon Guard
- 0x59: Middle Weapon Guard
- 0x5A: Lower Weapon Guard
- 0x5B: Cast With Sword?
- 0x5C: Cast With Sword?
- 0x5D: Cast With Sword?
- 0x5E: In Shock, Step Back?
- 0x5F: In Shock, Step Back?
- 0x60: In Shock, Step Back?
- 0x61: Draw Weapon Back
- 0x62: Draw Weapon Back
- 0x63: Draw Weapon Back
- 0x64: Flip Switch On Ground
- 0x65: Raise Hands (Sticks until next Animation)
- 0x66: Raise 1 Hand, Cast
- 0x67: Spin Fist
- 0x68: Quad Strike
- 0x69: Cast Revive?
- 0x6A: Push out both hands
- 0x6B: Book Strike or Talk Skill?
- 0x6C: Talk Fast (less than 1 second)
- 0x6D: Slowly Bow
- 0x6E: Normal attack w/ Temp Weapon
- 0x6F: Pause during Dance
- 0x70: Spin, Dance Fast then Pause (Casting Dance)
- 0x71: Steal
- 0x72: Steal Heart
- 0x73: Draw Out (uses Temp weapon in Event)
- 0x74: Level Up freeze, slightly in air
- 0x75: Jump (Lancer Jump)
- 0x76: Land Jump ?
- 0x77: High Throw? (Buggy uses Temp Weapon)
- 0x78: Mid Throw? (Buggy uses Temp Weapon)
- 0x79: Low Throw? (Buggy uses Temp Weapon)
- 0x7A: Walking Frame (Standing)
- 0x7B: Walking Frame (Standing)
- 0x7C: Walking Frame (Standing)
- 0x7D: Gobin Punch (Spin then Punch)